Daniel Iniesta González

Video Game Developer

I’ve been passionate about games for as long as I can remember. This enthusiasm drives me to continually explore all aspects of the industry, from design to gameplay, tools, shaders, and QA techniques, to name some.

I thrive on collaborating with professionals from diverse disciplines, sharing knowledge and expertise to foster mutual growth and support. I firmly believe that effective communication is key to achieving our goals.

Let's make Video Games!


Professional Experience

Technical QA

Larian Studios | Apr. 2024 - Jul. 2024

Test all the tools of the Larian Studios Engine.

  • Manual exploratory and regression testing of specific changes before they get into the Main branch.
  • Verified that requirements for new changes and tools met production teams needs.
  • Testing new builds to ensure the stability of the tools.
  • Reporting and managing bugs in Jira.

Gameplay QA - Baldur's Gate 3

  • Tested game mechanics and user experience through gameplay.
  • Reported found issues to Design teams.

Economy QA - LiveOps Specialist

Gameloft | Feb. 2023 - Apr. 2024

Implement, test, and set up in-game the Economy Design of Asphalt 9 events.

  • Developed a VBA Excel script that reduced by 80% the time needed to set up concurrent events each season.
  • Mentored new Economy QA's. Trained and managed a team of 3 QA professionals.
  • Enhanced the player experience by balancing the events' difficulty based on the Game Economy Designers needs.
  • Collaborated with stakeholders and cross-functional teams to refine and implement tools and functionalities.
  • Verified that the Live Ops schedule was up to date. Deployed the set up accordingly on time.

Indie Video Game Project

MoaMoai | Jan. 2019 - Dec. 2022

Development of a roguelike RPG Indie Video Game using Unity3D.

  • Reduced by 40% the time needed to create and test new abilities by redesigning the system.
  • Built a tool to implement a minimap system to help the player with the exploration of the levels.
  • Shaders programming to implement the minimap's visibility and VFXs using Unity's particle systems.
  • Exploratory and regression testing of builds and newly developed features.
  • Gameplay and AI behaviors programming.

Backend Web Developer

Òmada Interactiva | Jul. 2015 - Jan. 2019

Specialized in the development of custom CRM applications in Drupal 7 and 8, WordPress, and Moodle sites as well.

  • Reduced the time required by 30% to update and upgrade process using bash scripts to automate it.
  • Boosted general development time by 10% by teaching the tech workflow to everyone involved in a project.
  • Managed different stakeholders and established new communication pipelines.

Other Experiences

Board Games QA & Localization Tester

Homoludicus and Enigma Studio

Tested and reviewed the Spanish editions of board games.

  • Designed promotional cards for the Spanish edition of Through the Ages.
  • Tested game mechanics to assure the player experience.
  • Checking and reporting localization errors of the Spanish editions, both rule books and board game components.
  • Provide improvements and feedback to managers.

Gamejams

I love to participate in game jams because it pushes me forward to learn new abilities and work side by side with people with different backgrounds. I try to participate at least in one game jam per year.